Why I’m excited to be the next driver for Nvidia’s new Drive Angry

By now, you’ve probably heard that Nvidia is developing Drive Angry, its upcoming VR racing game.

Drive Angry will have an impressive list of drivers and an open source code base, and Nvidia is promising that it will run at a 60FPS and run at 60 frames per second.

While this sounds impressive, there’s no guarantee that Drive Angry is actually worth it.

We spoke with Drive Angry lead programmer Chris Hutton about how he expects Drive Angry to be received by players, and whether or not he feels like it will be a great racing game at all.

Drive Angry will be free to play, and it’s going to be a lot of fun for me to play it.

I really like the idea of a racing game in VR, and I think it’s really cool.

I’m a fan of the VR space.

But I don’t think it will ever become the game I’ve always wanted to be in VR.

I think there will always be the people who want to do this, and the people that don’t.

That’s okay.

It’s okay for me, I want to be part of that, and so is everybody else.

Drive is really the next big thing in VR racing.

I have to say, it’s been a lot easier to get to this point than I expected.

I’ve been really excited to get on the team to help develop Drive Angry.

I’ve been playing around with the idea a lot.

We haven’t really released the game yet.

We have a few plans in the works, but I’m very excited about Drive Angry because of the open source community and the open VR community.

The open VR scene is incredibly strong.

It really inspires me.

I just want to show that you can create a really cool game in the virtual world and have people come out and try it out.

I want everyone to have a blast playing this game.

I know there are some other people who are working on Drive Angry right now.

I know they’re really excited.

It would be really cool if we had some good press on Drive.

Drive was a huge surprise.

But at the same time, I’m really excited for the future.

I have a lot in common with people who’ve been working on the game for a while.

I was just one of the first people on the project, so I think I have a good idea of how it works.

I guess we all had a little bit of a feel of what it would be like to drive a vehicle.

We knew it would have to be really smooth, and then we were the first ones to try and make it really fast.

But you know, there are so many things to think about in this game, and there are a lot things that I can say that I didn’t know about when I started the game.

I remember the first time I got behind the wheel of a car.

I thought I was going to lose control of the car because I didn’ know what was going on.

I had to stop the car to let the computer do it.

I still have that same problem now.

The only difference between Drive Angry and Drive Angry 2 is that Drive 1 was released with more content and Drive 2 is not.

I don’ know if that’s an intentional decision, but we’ve had to keep the game under lock and key because it was such a huge project, and we’re just getting it ready for release.

It is the same project, but the focus is a bit different.

We’re trying to create a game that is both challenging and fun.

We really want Drive Angry people to feel like they have a real racing game, even if they don’t know the full details.

Drive will be available to download for free, but it won’t be the only game available on Steam.

Drive 2 will also be available, and will be playable at the highest settings.

It will also have an open-source code base and an SDK, which should make it easier for people to use and share Drive Angry code with other developers.